HeroEngine FAQ's


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Hero support faq's

Requirements

What are system requirements to use HeroEngine?

The HeroEngine client is fully scalable, supporting a wide range of client computer specification. The minumum specs required are as follows:

  • Microsoft Windows 7 x32 or x64
  • 2 GHz CPU
  • 1 GB RAM
  • 2 GB free Hard Drive space
  • DirectX 9.0c Shader Model 3 (SM3) or later graphics card, with 256 MB RAM
  • Audio device
  • 1 button mouse
  • Keyboard
Recomended specifications are:
  • Microsoft Microsoft Windows 10 x64 bit
  • Dual Core, 2.4 GHz CPU
  • 4 GB RAM
  • 250 GB free Hard Drive space
  • DirectX 9.0c Shader Model 3 (SM3) or later graphics card, with 512 MB RAM + DX 11 Shader Model (D3D11)
  • Audio device
  • 2 button mouse with scroll wheel
  • Keyboard
  • Autodesk Max or Maya 2011 or later, x32 or x64 (Required to import custom Art Assets)

 

Do I need licenses for any third party software to use HeroCloud?

We have purchased licenses from Awesomium, RAD Game Tools, SpeedTree, DPVS Umbra, FMOD and FaceGen for you.  You can use these tools in HeroCloud only.  More details in the wiki or via this press release.

What other tools do I need to make a game on HeroEngine?

It depends on what you are doing. If you are an artist, 3ds max or Maya is required. If you are a programmer or scripter, then Visual Studios is helpful. Beyond that, we take care of everything else, from Maya/Max plugins, SpeedTree Modeler and Compiler, and more.