HeroEngine news

HE base cloudWe are happy to announce that HeroCloud and HeroEngine sales were back online 3 days early. Our first sales of the New Year was the 28th. Please help to spread the word!

Many thanks to the Hero Community! With your ongoing support and feedback we have been able to turn sales back on and to move forward with development and updates.  We also want to give a special thanks to our engineers. IF Studios’ team of talented and dedicated engineers have continued to support our developers and to work towards reopening sales. They are working hard towards the new development phase.

Though there is still a lot to do to transition from R&D to Production, the engineers have been working hard so we can begin the next era of HeroEngine. It might seem slow out of the gate, but the progress will pick up as we get closer to the goals.

Below is a list of major milestones that we have been working on, in cooperation with the HeroEngine Community. Some of these tasks we started last fall.  Please note that there are no specific delivery dates, because of the reorganization in the past 4 months, some tasks may take longer than others; which is the nature of agile development. Nonetheless, we want to share with you the progress of what we have been working on.



Render Engines Testing:

Render Code Review:

HeroBlade Update:

DirectX 11 Update:

Shader Update:


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New Website:

Client Web Tools:

Web Account updates:

Forum Updates:

Hero Market Alpha:

Hero Market Alpha Assets:


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